Showing posts with label Reaver. Show all posts
Showing posts with label Reaver. Show all posts

Monday, January 9, 2017

Rumors around the water cooler and how they might affect your raid

Vindicator for T3 of the raid, and Rumors of major help to the player base!

By Specialist_AKA_Specs

The January raid event is shaping up to be a major headache for many of us. I can only speculate what might be the final targets for the siege targets. You can only speculate what will be done with the mountains of feedback the players are giving on the forums and in Facebook groups. With all this speculation and chatter there has surfaced a rumor that I hope is true and makes it to the final iteration of the raid this month. Before I get into that, I wanted to share my Vindicator fleet.

Vindicator and Tier 3 of the Raid.


I know that many of you are still waiting for the final video of this fleet in action and I can only say I am close to having a fleet of these able to take a level 60 mining base. While this might not be the best time to release this fleet with the changes to the siege targets coming in a few short months. I still wanted to show how you could take technology that is won through normal gameplay. The fleet features all technology that is gotten through either the campaign system, research labs and no farther than T3 of the Forsaken missions.

The idea behind the build was to maximize building damage and defenses. You will want R4 Vindicators at a minimum, and I hope that most have that by now. This can be done by hitting level 30 and 40 mining platforms. My recommendation is to do so in yellow sector threat at the minimum. The reasoning for R4 is that you get a 4th special slot and that helps the build tremendously with the addition of siege battery.

For the Damage on this hull, I settled for Crossbow 3. The building damage of this weapon is just below the Arbalest and should help in Tier 3 of the raid format. Coupled with Harden barrels 3 your range will be just shy of any other ballistic hull with a 50 range cannon and 40% range boost. Also by taking the hull to R4 you will get some much-needed aid in siege damage boost. The Seige battery three is much needed special due to the resistance against turrets and the boost to damage to buildings.

Armor is D2-R armor. This armor can be retrieved through the campaign system or the Forsaken mission. That will allow you to boost your radiation resistance against the Wendigo turrets in the mining platforms. As well there are radioactive turrets in the new raid format that can hurt a great deal with mini booms that can drop your health fast.

You could easily go with Reflective coating 3 from the campaigns and D2-C or D1-C if you wanted to boost radioactive instead.


Last piece of the puzzle


I know that the Aegis is not easily obtained but the help this can give to your fleet should not be underestimated. You can get the ability to build one of these by reaching R13 of the R&D. My plan will be to show the mining platform without and with this piece. It is not necessary, and I hope you will come to that conclusion as well. It does help with two key areas, though. First, it gives a 40% boost to resistance. Second, it has a field that puts out the ice fields from the Wendigo. An honorable mention would be the Frostburn interceptor. While it does not have the defense boosts it has a larger aura that can let your ships get further ahead.

The video is still coming along, and I needed to finish my raid fleet for this raid, so the final refits to this fleet have taken a back seat. I hope to have them ready to go by next week as I just have to finish adding a few Crossbows to the build.

You could build this to match the speed of the Vindicator and then add in some hails and phalanx with a launcher to help you trigger remote targeting fleets. The key here is to have this hull trailing behind your vindicator to give it that 40% boost to defense.



Rumor for the January Event


As promised there is a rumor I am hearing and was able to share. It is not a sure thing yet, but there is talk that we will have the ability to have two different campaigns at our towers that will grant raid points. Now, these campaigns will be lower tier stuff (think B tier and C-tier) and will be subject to the point reduction that we have in the regular raid. But, the exciting thing about this rumor is that one campaign will be reavers, and one will be legion assault forces. This idea of having older raid formats in the campaign for our younger and less advanced players is an interesting one. It is also one that gives me hope they are listening to feedback and finding a way to help everyone.

That means that if you have fleets that worked the last eight months, you should be able to get some raid points through grinding at your base.

It is complete rumor at this point and subject to change. But, it was too good and the possibilities to share something good too substantial to hold.

Tuesday, December 6, 2016

Holy Massive Update!

Who is your Faction?

By Specialist_AKA_Specs

Today we saw a massive update to the game in the forum of base upgrades. Outpost increases to level 9, stands to level 8, new conqueror hulls to be researched by small and mid-level players. Malevolence elite and a new turret. To say that this was a massive update is an understatement there is so much to see here that it took up two posts in the forums. I want to concentrate on one aspect, though, that made me jubilant and should provide some flavor to the game. This change is the factions of course, who are you going to pick? Why you might pick them, and what it means going forward. As well as the faction I am choosing to start and the reason for it.

Factions


We finally get to be the Draconian, or maybe you want to be Scourge. The beauty is that we get to choose and that choice brings with it change to the look of our bases inside and on the world map. Before you get to choose you have to upgrade to level 9 outpost. With that upgrade you get the following:

Outpost 9


  • Increased Health to 3,000,000
  •  Increased Total Base Power to 342,510
  •  Increased Outpost Power to 12,030
  •  +1 Tactical Installation Slot
  •  +5 Land Tiles
  •  Factions


Here is the rundown of each

Reaver



  • Molten Tileset Change
  • Reaver Player Base Map Icon
  • +Radioactive Turret Damage 20%

Forsaken



  • Earth Tileset Change
  • Forsaken Player Base Map Icon
  • +Ballistic Turret Damage 20%




Scourge




  • Ancient Tech Ruins Tileset Change
  • Scourge Player Base Map Icon
  • +Corrosive Turret Damage 20%


Legion



  • Barrens Tileset Change
  • Legion Player Base Map Icon
  • +Penetrative Turret Damage 20%


Draconian



  • Draconian Tech Tileset Change
  • Draconian Player Base Map Icon
  • +Explosive Turret Damage 20%



Each faction gets a bonus to a damage type in the game, none got the concussive bonus, and they get unique tile sets and a map icon. I think the graphics team did an excellent job at the new outposts and of these my favorites are Scourge and the Reavers. They just look so good to me, and I like the tiles they get the most. It might be that I have looked at the earth tiles and draconian tiles for over four years, so the change provided by those two is most appealing.

Why would you choose a faction?


Other than the way they look; your choice should be based on the damage you want to boost your base.  A 20% increase to damage is a good enough bonus to help push your turrets over the threshold of minimum damage. I would not focus all my turrets on one damage type of course, but I would make a few more of my chosen turret to take advantage of that bonus.

The obvious choice for many might be the Scourge. The Corrosive is still one of the most useful damage types to the majority of the base hitters. There is a few that can tank it, namely the Retribution, Spite, and Malice. Others get some deflection to it as well, but not enough to actually tank it properly. We do not have long range turrets though for corrosive, Draconian Scatter and Basilisk is the only turrets this will effect.

The Forsaken get a ballistic boost, and that can be fun for those that have a lot of blunderbuss and Ballista in their base. That extra 20% damage will help push your turrets over the top and do some nice damage. Granted low to mid-level players with their javelins and harpoons will see a boost as well as their disruptor turrets.

Reavers are Radioactive, while that might seem to be limited I will note that Apoc and the new Cataclysm turret are radioactive damage as well. Not to mention the fire patches they put down are radioactive as well, and those patches ignore deflection. Other notable mentions are the Pyroclastic turrets and napalm turrets.

Legion with their penetrative boost will be a big help to bases that have Dead Eye executioners and Executioners. Sent V will also benefit from this choice for small and mid-level players.

The last I want to touch on is the Draconian. The explosive damage boost will let you boost your mortars ( Apoc and Cataclysm primary damage is explosive) and Frostbite/Coldsnap.

When making your choice you will want to take into consideration the damage types you have in your base, and you could go with the majority turrets you have, looking to overwhelm the defenses. You could also go with the one you are weakest in, hoping to boost those few turrets to make you have a secondary damage type that the attacker has to be concerned with.

My choice



For me, I am going to go with the Forsaken at the start. My base is relatively tilted towards the Ballistic damage type, so I want to boost that damage as much as possible. My favorites visually is the Scourge or the Reavers, and if I ever switch damage types I will switch my faction. For now I am Forsaken and will remain so for the foreseeable future.

Which Faction have you chosen?