Showing posts with label Mauler. Show all posts
Showing posts with label Mauler. Show all posts

Wednesday, July 13, 2016

Day in the Life of a New Battle Pirates Player July 13, 2016

Raid Week!


The raid is this week, I had someone offer to help me get 3 million points this raid, and I turned it down. If you have been following the blog and are working as hard as I am, you might get an offer as well. You might be able to if they prep for you decently and you should take it. Why? Well, you could get some good stuff to give you a leg up on your competition.

What should you take as a low-level player if this is the case? That is quite easy as far as I am concerned.

First I would take the Rhino, with this hull you can put any missile on it and have a good tank to lead it through the weekly and help your game a bunch. Or, you can just use it and go to town. Second I would take the Trident missile. Why? Well, chances are you do not have any real siege missiles yet, and this missile is quick to build. Works as a part time anti-missile and has high damage. Then I would take the D4-M because it will help against the Missiles in the weekly. You will have enough anti-morts to clear the mortars, and you can use the Ablative armor special to increase the resistance to explosive and protect against the frostbite turrets.

Some might want you to take the Enforcer, D104, and the Fusion charger. All those are good choices too, and I am tempted if I was in my mid-50s and needed some help in base defense and already had the rhino. The rhino will change your game and put you on solid foot going forward. You can use it in many situations, including base defense.

If you are not doing the raid

You might decide the raid is not for you and this is OK! You can do the campaigns and get some decent gear to help you advance your game. You can also upgrade warehouses, labs, and get ready to upgrade stands to level 4 or 5 after you do the needed research.

For me going forward the next week


Right now I am upgrading warehouses to make room so I can do the Dread build, I will be upgrading turrets to level 4 at least and hopefully level 5. These goals mean that I am working on the labs to level 10 and getting needed research done. Remember to pick and choose and only take what you need to open stuff up or that can help you right now.

As always leave a comment if you have a question and I will answer as soon as I can. Have a great raid all and I will see you next week!

Saturday, July 2, 2016

Day in the life of a new Battle Pirate player

Getting something good; Mauler the workhorse

It is the fourth of July weekend, and I plan to have fun with family, friends and enjoy my holiday. I hope you do too.

So, I am going to set the base on more auto type things. My Outpost is going to level 5 that is over two days to build.

I have finished the mauler campaign prize pack one, I will be building a fleet of those next, I will leave room for the Hail B that I can get from prize pack two and a slot to hold the phalanx when I get that on a few levels.

Death Grip Campaign – 


To do this campaign, I made use of Bunker Buster Small rockets and my 3x Diplomat IV mortar Leviathan fleet with Reactive Armor 2. By using bunker buster to remove the bombard turrets, it allowed my mortars all to make it to target. No armor allows them to be repaired for 5 min before instant repair, meaning at most I am down 25 minutes between deaths. The reactive armor is the best choice as the ships that cause the most damage have assault missiles, so reducing that damage is best.

The higher you go in the campaign, the more advance type turrets you will see. So, you will want to use some bunker busters to take out the halo and javelins to help the slow-moving mortar fleet that I used. It takes 20 minutes per rocket so that you can do one per repair time. You could also use Pinch missiles if you wanted, but honestly why not remove them from the target?

Yes, it is going to take a bit longer than the two-hour window to do the campaign, but I have no choice. If I do not put in the seat time, I will not be able to advance. Two hours a day might be good for most, but I am finding it restrictive on what can get done in a day.

Mauler future build 

My Mauler build will be pretty basic to start, but until I get a better hull, it will be a work horse and will get refitted when I get better stuff. Right now it has technology from the research labs and the campaigns.

https://www.dahippo.com/bp/ship/#!304O00U0U0U0U5J0G0B3O3O3O3O004M04O00U0U0U0U5J0G0B3O3O3O3O004M04O00U0U0U0U5J0G0B3O3O3O3O004M04O00U0U0U0U5J0G0B3O3O3O3O004M04O00U0U0U0U5J0G0B3O3O3O3O004Md8


Have a great Weekend everyone!