Thursday, November 17, 2016

Conqueror Hulls Deflection vs Base Damage

A chart to help plan your base defense

By Specialist_AKA_Specs

Dan C. Asked for this and I was not sure I could get it done personally, and then I remember that the guys over at TFC did this already and created a chart. If you do not read their facebook page they do a lot of great work for the community over there.




Hopefully, this was what you wanted Dan C as your idea was a great one and I just forgot that it was already done up to this point. While it does not give the best weapon to use, it does give you an idea of where each conqueror hull is weakest.  I just wanted to get this up and out there real quick so that if it was helpful to you and those that come here to read. They can find it easier with a search of any of the conqueror hulls in the game at the moment.

As you can see from this list the primary damage type to have in your base at this time is Concussive and Corrosive. These two damage types are most effective against a majority of the base hitting hulls. Now, do not go and just load the base up with those two types of damage. You are going to want the other three main types too so that your base is balanced out and better for anything that might come at you. For example, if you load up on those two kinds and nothing else Retributions will be able to take your base very quickly and almost no damage.

My advice



So, as with everything in the game you will want to make sure that your base and guard are well balanced to each other. It is why I recommended three different Valiant builds this week to help spread the damage out and not make your guard so focused on on the Harlock Revenge fleets that people like to use. If your base is like mine you will lack the Concussive damage type from the base turrets (I do not like using the Gargoyle as it too short range for my liking) and will look to add that damage type to your defensive fleet. My base has enough of the long range turrets that Retributions are killed by Dead Eye Executioners, Vendetta is chewed up by ballista and Blunderbuss, Revenge typically dies because of the draw scatter guns. Fury can rush through pretty nicely most times, but with weapons that slow them down and the glacial turret correctly placed you see them come almost to a standstill in most instances.

You will never stop everything, and I want to stress that to all my readers. If a player wants to get your base, they will get it either by prepping, having their friends prep, or just hitting you until they find that right combination. The chart above should hopefully help you with planning out your base and planning to cover every possible situation that might come at you in the coming months.

Summary


Thank you Dan C for getting my mind working, and if this is not enough, I will start on the individual weapons as I get time :) It will just take me awhile with the holidays fast approaching and the next two months are crazy for me personally.

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