Friday, August 5, 2016

A day on the Life of a Battle Pirates Player, August 5, 2016

As promised, I am going to share my mauler build that is getting me to Tier 2 in the Forsaken mission at the moment. It has no armor yet, and barely any rank. Once I have completed those two things, I will try this build in a 60 as I work on getting things together for a strike cruiser build.

The account is level 37, and it took me five weeks of playing a couple of hours a day to get to this point. This time spent means that if you applied yourself a bit more than I did, you could get to this point in about a week of gameplay.

To rehash the targets

The Forsaken Missions require explosive, and missile resistance and they are weak against explosive damage and splash are very helpful. While I have recommended and even built Punisher in other posts, I am advising all new players I coach to go the mortar route to speed up the process of getting through the mission. It takes far less tech to get a decent mortar fleet together, than a decent ballistic or even launcher. Being low level hinders us from those other means at this time, so we will go with what we have.

My Mauler Builds no armor


My Mauler builds with armor



My Mauler builds with refit time if you go no armor


As you can see it is not too bad of a build, and once you are done with ranking and shipyard time, only an extra two days to get it refitted with armor. With any luck this fleet will do the 60s I can make a push to Tier 3.

Video of the build in action with my entry points




Please note that I enter from around 1 o'clock and then exit to reenter from around 9 o'clock. This decision I made, is to make use of the shortest distance to the targets I want, and cut down on the time the missiles are hitting me.

I do hope you find this useful and please share it with any low level player.

2 comments:

  1. question - how do deflection and dps stats along with deflection bypass work?

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    Replies
    1. Very good question and thank you for that

      Deflection bypass is specific to PvE targets to mitigate the usefulness of conquer hulls that have lots of deflection, but not a lot of resistances. So, in these targets they will have a 100% Deflection bypass on say the Executioner missiles. This will mean that even if your hull has 1 million deflections to penetrative the full damage from the missile will be reduced from the ships health.

      Deflection that you might see in assault or siege is a generic deflection and that is not affected by weapons that deflection bypass for say Ballistic or Penetrative. It is applied after your resistance. What this means is that say you have 50% missile resistance and 300 assault deflection. A rhino in the target has missiles that do 1,000 damage per salvo (each missile). The resistance will cut that 1000 to 500 and then the deflection for assault (as the missiles came from a ship) would reduce it to 200. So your ship would take 200 damage. This could be applied to Siege as well and this is why siege battery is a very useful special in the Forsaken mission. It boosts your resistance to the turrets and helps you lower the damage you will receive with or without a siege deflection stat.

      DPS is calculated by the weapon on the ship divided by its reload rate. Huggies (if you use that site) calculates it at the max reload rate of .2 per second. For my purpose and to make it easier for those I help, I tell them to take the damage from the ship and divide it by the reload rate of the weapon. With no rank this is done as 3280/7 or 468 DPS. Now let us say I get 50% rank on them that is 50% faster reload this lowers that to 3.5 seconds and now I am looking at 3280/3.5 or 937 DPS, meaning that I am firing twice the number of mortars as I was before and at 75% rank I would be about 1.5 (rounding for math sake) and I would then be doing 3280/1.5 or 2187 DPS. The closer you get that number to 1 the closer you get to doing what is listed on the ship for weapon damage every second.

      Hope that helps

      Good luck

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