This week’s question is late, sorry about that. Been a busy week and I did not have much time to get through my chores and writing.
This week question comes from Uncle Si
Specs, how do I stop vendetta fleets? I do have the Vanquisher, and I am about to start a build. Can you help me with something that will help me defend against that ship?
Hello Uncle Si,
The Vendetta is a very excellent base hitter that many are using to great success against a majority of bases. They are strong against Missiles, Launchers, and Corrosive. So, the way we were stopping Revenge fleets will not work against them. They are fragile against Explosive and Ballistic though and that is what you want to put a sample of in your base to help stop them. Lucky for us the other Conqueror hulls are weak against Radioactive. So, here is what I would build. I know you have most of this, so I tailored the build to your gear.
What if we do not have all that Specs?
Now I know that my readers might not have all of this technology. You can use D98 in place of the Cyclone. You can use Hail 3 in place of Gale 3, and you can use rockets in place of the firestorm coaxial. Place 1 or 2 rockets and 2 to 3 mortars on the hull. The key is to try to keep the anti-mortar in sufficient numbers to help slow them down and give your base and fleet time to kill them.
Couple that with your turrets. You will want a mix of Apoc turrets, or go with another mortar that you have. The Javelin and Harpoon, are an excellent choice to fill this need. But the standard Ballista is better. I would not use the Deadeye ballista on every layout, but can work in some. Those with a few Executioners and Glacial will help back your defense fleet up.
Frontline turrets you will want the Coldsnap, but you will also want a couple of Corrosive. The new blunderbuss could replace two of the Basilisk turrets. I would recommend Four to five Apoc/Mortar turrets, four to five executioners, four to five ballistic, You will want 12 to 15 max for this combination of towers. This spread of towers provides you a good mix of damage types. Add in your Glacial turret and that will bring you to 13 to 16 towers. Leaving you four to 7 that will be for frontline and middle towers. The middle would be the ColdSnap turret, and frontline would be blunderbuss, frostbite, Draconian Scatter, and Basilisk.
The major takeaway here is to study and identify the weakness of the hulls you are facing in base attacks. You will want to deal with subs, and that is why I recommend the hydrodynamic shells to help your rockets/mortars damage them.
With this knowledge in hand, I have stopped a majority of those that have hit me.
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