Two Questions this week; collective thoughts shared by many due to the recent announcements
This week we have two questions, and that means this will be longer than normal. I normally do not do this but, as there seems to be a lot of changes coming people are anxious, and I am getting more questions than normal about the same two subjects.
First one is from Greybeard
FM is changing, will the punishers still work?
Hey Greybeard,
No one can say for certain what the changes will mean. We only have brief insight and that is that the 102 will be easier, and the 109 will be harder. What this means for the Punisher build and more importantly my single Punisher build that could take the 107 I am not sure yet. I will work on solving the 109 for the cheapest and quickest possible build once I see the targets.
What we can be sure of, and if you have shipyard time right now, is that mortars will still work. This change in the FM means that garrison type hulls will be good no matter what, and fitting mortars will be the best damage dealer. Keep with the same concept as the CM/Tank I gave out that could do the whole 107 and I think with some Citadels, Berserkers, Nova and even DNX behind it will help you until we can see what we have. I will attempt to use just Citadels when the change happens in the 109; I will have a minor refit that can be taken care of with tokens from this week and the raid. So, I will be ready to go when the change happens. At that time, I will share my build and video of my success or failure.
For now, if you have something mortar particular around. I choose the Citadel (being the best option for 109 I think), but you will want to refit your best mortar (Judgment or Firestorm coaxial being the best). Use the best engine, 4 to 5 of the Judgment or Seige mortars rest hail B/Gale 2. Then use either siege bat and CM loader 3, or Frontline CM and Siege Targeting, with something that increases splash. That build should help you mitigate most of the change and put you in line for a minor tweak (once we see the targets) on your best mortar hull you have.
The Next question comes from Wardog
I want to do the September raid, what should I look for this hull raid?
Hey Wardog,
We have a hull store coming up, so good idea to think ahead on what to grab to help you in the future. A new sub is available in August raid along with new torpedo and special. So, if you can, I would aim for those three prizes. You could try Proto Hunters if they have them in the prize store, they have great concussive resistance and plenty of weapon slots and hybrid slots to help you build a fleet to take on the Reavers. From what we have seen from the preview videos and the targets we have hit on the live server. You are going to want explosive resistance, concussive resistance and combat speed. You will also want to deal concussive damage. With that in mind, that should help you at least plan for what you need to have based on your technology level in the game.
For subs, you will want dive time, speed, and explosive resistance. So that is battery 3 (or similar to increase dive time), Magnus 2 (fastest engine we have with enough cloak to keep you undetected) and Ablative 3. From my experience, those three are a must.
Surface fleets I have not tested a lot of, but you will want concussive based weapons, combat speed, high evade, explosive resistance, and concussive resistance. You need a bit more with them due to not being able to hide and not take damage at times.
When I get a better idea of the targets and see what we have, I will provide a more substantial build and advice to dealing with them.
Thank you all for the questions and feel free to hit the inbox with more if you need to
Have a great week!
I'm curious as to why you recommend high evade against the Reavers; are they not using a weapon similar to the Concussive Gatling Gun? If they are, then evade won't be particularly useful since it's a splash/dumb fire weapon.
ReplyDeleteGreat Question and thank you,
ReplyDeleteBecause, evade on surface ships are generic defense. We are not 100% sure what the targets will be at final release. And they love adding long range torps to their targets at some point.
Until I see the targets as a final product I can only speculate and try to build a ship that will not need so much refitting down the road. If you do not like the idea of Evade, leave armor off or go with the concussive plates we got from the weekly.
On my subs I will use the new stealth armor, surface fleets I will leave the evade armor on them until I see the targets.
They cannot fire torps till they detect you
DeleteIf the detect you, they will rush on you and sink you anyways
Cannot imagine a case where it will shoot torps but not case you down. Am missing something?
If you read it again, I mentioned evade on surface ships :)
Delete