I got my Hellwraith now what?
By Jon Irwin
Specialist AKA Specs
This article is going to be quick to cover some questions I am getting about a Hellwraith build. I am enjoying the raid, even if it is a bit of a grind for me. If you have yet to start I suggest you hit the A set targets, try the elites if you wish. Just realize that it is going to take more than a single fleet for most of the player base.
Now on with the Hellwraith
If you have not done so, you should read the article by Dragon Bane (George) about the twister fire torpedo. It will put this build in a brighter light on why I chose what I chose. Also, understand that I did participate in the open preview server and got to see an iteration of the targets we will be facing. This build takes that into account, as well as my need to hit player fleets on the open water.With that knowledge in mind, I have decided to go with a mixed approach to my Hellwraith. This build will be able to tackle the raid, help me defend alliance mates from attackers, and just be helluva a lot of fun.
My Builds
Raid build
PvP theory crafting
Why these components
You can get by without the Assualt torpedos; they were added to give me a few more speed. They should never fire, but instead of 63 combat speed, it will be a swift 67 combat speed. The charon torpedo is pretty close to damage of the new fire twister torpedos, only a couple hundred difference and no splash. So, I should still hit pretty hard on that initial volley.
Magnus 2 was enough with the stealth armor to keep me undetected from the Reavers, and the only issue was if I ran into a subcavitor field. The Ion Thruster 3 is there to help me with turn speed. These two components help give me an excellent combat speed, and good turn speed. The Stealth Attack 4 is there for my dive time and added damage boost. Sealed fire charge is there so that I can increase my projectile speed, and give a little more splash. Of course, we have to have Ablative Armor 3 for the death explosions.
All of this will give me a 14 day 9 hour build time, and I have enough weight available that I could go with more D3-S armor if I need more. I will be able to fit five of these in a fleet, as I do plan to get the Phantom Hellwraith when released in the future.
Summary
There are many different builders, and they might have a different take on the Hellwraith. We are not 100% sure what the raid will bring, and if you do not want to hit player fleets with the new hull, then you will be okay with just the fire twister torpedo. Hopefully, this will help you make up a few decisions when you weight what others have said, and what you wish to accomplish with your new submarine!
n00b :P
ReplyDeleteAm a little worried about the mix.. in sense as to what is the point when I decide how many twisters ill need.
ReplyDeleteAnd twister is Charon x 1.5 damage. (If am right)
DeleteI would think it would depend on your Retro level, I am at R15 on scourge torpedo so I am only about 600 (2935 vs 3550) damage difference between the two on the Hellwraith. So, while I might give up some damage, I am gaining a bit of flexibility. Again, we are not sure what the final targets will be, but in the preview server 8 of the new torps pretty much one shot killed the reavers.
DeleteMy Original thought was to go with 9 new torps for 5 in a fleet, so the 3 b torps just give me a bit more combat speed (4 more).
I've been told by several lv 100+ players that you should stick with ONE weapon per hull. mixing it up makes it difficult to utilize the full effectiveness of ALL the various weapon ranges.
DeleteI've "huggy"ed the build and came up with this: All weapons= FTTs, D3-S armor (not so much for armor points, just cloaking eff.). Specials include: Hydro Res., Cat Drive III, S Fire Charge, SAS IV, & Thruster III.
this will give these stats:: Com spd: 51, Map spd: 52.5, Trn spd: 115, & Cloak Eff: 95
Sorry since i never had charon/styx i forget to see R15 stats.
Delete