Lots of Questions due to Raid week
I took and picked five questions this week hopes they help a few more people
The First Question comes from Alan Mosley
Curious Question, launch pad requires weapons lab. Tac Lab needs Naval and tac lab, does ad lab serve a purpose once all Prints are done?? Thought process is losing all those mentioned deny’s blood****. Sound thinking???? Would my base be weaker without them?
Hey Alan,
I have not deleted all my labs, but if you remove the weapons lab you lose the ability to build rockets. If you remove naval lab, I did not see anything harmed. I have not removed advance lab, and tactical lab you lose the ability to add new tactical modules to your buildings. The worst case is that you have to build them again if you scrap them, and they release something that requires them :)
Commodore Clambeard had a question
How do the Multi-shot weapons work?
Hey Commodore,
I know that I gave you this answer in a private message, but for the sake of our readers, I will point you all to the newest article that was posted this morning that gives even more, details than my short answer to the Private message.
The next question comes from fojofrekix
Hi Spec, you played on the preview. I have a short question. How long was the stun from the furies? And it triggers every 15K damage taken? Are there a lot of stuns?
Hey Fojofrekix,
Yes, the Fury did stun targets every so often. It was about a 5-second stun (less if you have the right specials) and I saw about 6 per base hit. Since the release of the Fury for the raid, they have reduced that number of stuns per base hit to around four on the last one I hit.
Fojofrekix asked another question later in the week.
Hey Specs,
Hulls with 100% defense handicap are affected by defense reduction auras? IF the field has a -30% ballistic then a hull with 0% ballistic defense will be unaffected, or the final result on the hull will be -30% ballistic defense?
Hey Fojofrekix,
I know I gave you the answer already, but since we spoke, I have had time to talk to the person that created this feature.
The Aura from the aegis does not convey a 40% resistance buff to a hull that has 100% defense resistance reduction. If the hull in question has a 50% defense resistance reduction, then 20% of that 40% would be applied to the defenses of the hull. So what this means is that the Aegis will not help conquer hulls that are 100% or even the Vanquisher. If this happens, it will be a bug and will be fixed eventually.
The next question comes from Randy.Dodson.54
Hey specs,
Is there someplace in-game that specifies what type of damage each target-type delivers? Impacts build now with the shift away from evading….
Hey Randy
Yes, when you go to hit a target you should get a pop up that gives you information on that target. The damage it deals, and what is weak against. If you do not get this pop-up, there is a button labeled info on the target that will present, this information to you. That will give you an idea of what you should be building in your fleet to tackle that target with the least amount of resistance.
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