August raid prep should start today!
This raid has been pretty fun I think for most. I do
understand that many are unable to do it because of a lack of technology. Or,
at least that is the thought process, and the first excuse is not having the
technology. Unfortunately, we are in this place within the game that you have
to build specific ships and configurations to have success. Those that follow
this path are having a very comfortable and enjoyable raid. Those that choose
to ignore this route have problems and frustration.
As a player, you do not want to hear this, but the game has
moved on from being able to be done with a single fleet and into the era of
having to have a fleet for different targets. Kixeye told us this was coming
almost two years ago; it just took them that long to get it there.
Now this is not to be a rub your face into the fact the raid
is not difficult, and you should have built x. I have seen many struggling with
the raid, and I am helping those that are closest to me that did not get the
fleet build right, or maybe the player is too new to the game and only got one
Apollo finished due to whatever. I just want to point out that we cannot ignore
the direction they have taken the game. We are not going to change that
direction as it looks like a majority has decided to go with the flow and build
the way that Kixeye wanted. This direction the game has gone means that the
only choice available to us that wish to keep playing is to build fleets that
can do the game for a decent to no cost.
August Raid is a Hull Raid
We have a hull raid in about 30 days and with that comes the
chance to get hulls we missed the previous four months. What a player needs
today either Rhino or Apollo. If you have rhinos, and you are not sure on the
Vanquisher, get to 15 million and take the Apollo. Even a single Apollo to tank
for the rhinos can do the A sets and get you some nice points next month.
Instead of giving you an exact build that is working let me tell you what you
should be looking at in your fleet.
First the targets deal out Corrosive and Missile damage. The
rhinos in the targets seem to miss no matter the evade percentage. So, you want
to raise the damage resistance to those two types as much as you can. For the
Heavy Cruisers, you want combat speed, as they are short range (about 80) you can
kite them with speedy fleets. For the rhinos, you want countermeasures as the
missiles can be shot down. For the stands, you will boost your Corrosive
resistance with siege battery and frontline countermeasure. Couple either of
those with an assault ship that has some natural corrosive resistance and you
can get up to 75% resistance.
With that in mind, you will want (in order of best to worst)
Apollo, Rhino, Kodiak, V2-H and Missile Cruiser X. These hulls give the most
resistance to corrosive and are all missile based which do the best in the
targets.
That thought brings up your damage types; missiles work
best. They are quick to the target and with retargeting true you can kill or
damage other stands and ships close to each other. You could lead a fleet of
mortar ships with remote targeting as well, but that is hard to control well
due to the difference in combat speed. You will have to remove fleet in the
targets and then go back in with the mortars to keep your damage taken on the
cheap side.
Summarize your thoughts specs!
So, let us wrap it up Hulls you want are found in the
assault tab of the foundry. If you do not have it yet, grab the Rhino at a
minimum and if you can get 15 million make sure to take the Apollo. You can get 1 to 2
built and up to 4 Rhino done by next raid if you start today. Keep the builds to no more than 14 days max to make sure you are ready to go.
You want some resistance to corrosive and missile. Corrosive can only be achieved with natural Resistance and siege battery or frontline countermeasure. You will want phalanx to shoot down the missiles as evade pretty useless in these targets. You will want good combat speed and high maneuverability (Turn speed), retarget true is a life savior, and then after that, if you have extra special slots use anything to boost your damage type.
You will want to use missiles mostly, although if you can
prep the fleets, it can open you to running a tank and then Mortars to clear
the stands and mega ships (if you hit that high up). The targets seem to have a
high resistance to ballistics and launchers.
If you follow this advice, you will have some success in the
raid in August, and you can get enough points with chair time to not spend
money.
If I get time today to capture some videos I will of others doing the raid with various technology. I am using 3 apollo of varying degrees of rank and having great success.
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