Day 5
Today is going to be a very light day as far as researching
and upgrading go. I am at max level for my labs for OP 3, so I will have to go
to OP 4 tonight before I log off. It is a 10-hour upgrade, so might as well do
it while I am sleeping or at work. In the meantime, I will make room in the
dock for my new dreadnaught fleet when I get all the pieces, and the war
academy so I can field it without losing one of my other fleet slots.
I was talking about the basic research that had to get done
and that I would not be studying things now that I did not need. The blueprints
I will be getting require access to particular research technology. So, I did
Diplomat IV mortars as they unlock Peacemaker IV. I will do Ripper IV for other
Blueprints I will be getting soon. I will open Cutlass IV for other missiles
blueprints. The ones before these are not needed at all and can be ignored to
keep your resource requirements to a minimum.
What you want to do is take a look at the technology you
have won in hitting cargos as that will tell you what you need. Then, you go to
the lab and look at that piece and see what it needs. You will find that you do
not need all the lower level stuff in the same group and only need the basics
that we already did the first few days, and upgrades to the particular lab.
I do understand that I have knowledge of this beforehand,
playing the game already for four years. So, this knowledge I have is being
shared to help you with moving forward in Battle Pirates.
Upgraded Buildings
·
Dock to 4
·
War Academy to 4
Ship builds
·
2x BB-A to give me 4 in the fleet.
As there is not much information for today, I figured I
would share a build for those that might have the Artemis hull. This one Ship
can help you with Revenge fleets that hit your base, and you do not need much
to make it useful. You need to make sure that It cannot be stunned for eight
seconds so that you will want Agility System or the Shielded Electronics. Granted
Pinch rockets do not last long on ships nowadays, but if you can take that from
8 seconds to 4 seconds, well it is helpful. You will also want some high
explosive resistance so that if they want to rocket you, it will take them a
few rockets. So, with using researchable technology and just use Shielded
electronics or agility system if you have them (if not, then go without and
take a chance).
That ship will plant mines in the channel that will float to
the attacking ships; it will wreak havoc on the Revenge fleets at this time and
give you a damage source that they will have issues. To the point, they will
need to run a thermal ship with their fleet to pick them off.
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