Friday, June 10, 2016

Day 5, new home, same information and helpful build against Revenge fleets

Day 5

Today is going to be a very light day as far as researching and upgrading go. I am at max level for my labs for OP 3, so I will have to go to OP 4 tonight before I log off. It is a 10-hour upgrade, so might as well do it while I am sleeping or at work. In the meantime, I will make room in the dock for my new dreadnaught fleet when I get all the pieces, and the war academy so I can field it without losing one of my other fleet slots.

I was talking about the basic research that had to get done and that I would not be studying things now that I did not need. The blueprints I will be getting require access to particular research technology. So, I did Diplomat IV mortars as they unlock Peacemaker IV. I will do Ripper IV for other Blueprints I will be getting soon. I will open Cutlass IV for other missiles blueprints. The ones before these are not needed at all and can be ignored to keep your resource requirements to a minimum.

What you want to do is take a look at the technology you have won in hitting cargos as that will tell you what you need. Then, you go to the lab and look at that piece and see what it needs. You will find that you do not need all the lower level stuff in the same group and only need the basics that we already did the first few days, and upgrades to the particular lab.
I do understand that I have knowledge of this beforehand, playing the game already for four years. So, this knowledge I have is being shared to help you with moving forward in Battle Pirates.

Upgraded Buildings

·         Dock to 4
·         War Academy to 4

Ship builds
·         2x BB-A to give me 4 in the fleet.

As there is not much information for today, I figured I would share a build for those that might have the Artemis hull. This one Ship can help you with Revenge fleets that hit your base, and you do not need much to make it useful. You need to make sure that It cannot be stunned for eight seconds so that you will want Agility System or the Shielded Electronics. Granted Pinch rockets do not last long on ships nowadays, but if you can take that from 8 seconds to 4 seconds, well it is helpful. You will also want some high explosive resistance so that if they want to rocket you, it will take them a few rockets. So, with using researchable technology and just use Shielded electronics or agility system if you have them (if not, then go without and take a chance).



That ship will plant mines in the channel that will float to the attacking ships; it will wreak havoc on the Revenge fleets at this time and give you a damage source that they will have issues. To the point, they will need to run a thermal ship with their fleet to pick them off.

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