Specs Rifleman Build part 2, levels
21 thru 50
These ten levels will see our character gain a bit of
flexibility in maintaining settlements. The idea is to create one settlement
with lots of industrial water purifiers, an eight population so that six can
man the stores and have the two supply lines connected to one of your farms and
another connected to your main settlement. You will want at least seven
industrial purifiers, and you should be able to make roughly 2000 caps every 30
minutes you play. Scrapper 1 and two
will just help you with gaining scrap from your guns and armor. Having this
perk will mean that you will not need to pick up as much stuff and help get
your through more than one building or two before you head back to dump. Also
in your other settlements, you will want four scavenger stations, three people
farming and one of the individuals with a supply line to your main settlement.
Level
|
Perk purchase
|
21
|
Cap collector 1
|
22
|
Local leader 2
|
23
|
Scrapper
|
24
|
Scrapper 2
|
25
|
Night vision 2
|
26
|
Concentrated fire 2
|
27
|
Sniper3
|
28
|
Penetrator 2
|
29
|
Gun nut 3
|
30
|
Scrounger 3
|
Level
|
Perk purchase
|
31
|
Rifleman 4
|
32
|
medic
|
33
|
Medic 2
|
34
|
Demo expert
|
35
|
Demo expert 2
|
36
|
Agility +1
|
37
|
Agility +1
|
38
|
Agility +1
|
39
|
Gun nut 4
|
40
|
Mister sandman
|
These ten levels round out your character a bit more for end
game play. With two levels of Demo Expert, your grenades will gain an arc that
will help you place them better, and they get a better damage boost. Rifleman 4 is just to increase damage, and
Medic one and two will help you with making your stim packs and rad away cure
more damage. Eventually, we will have 10 Agility to help with Action Points,
and Gun nut 4 is there to get a silencer on your Last Minute, as well as the
best receivers, grips, magazines in the game. We will finish off the ten levels
by getting into our sneak damage boosters.
Level
|
Perk purchase
|
41
|
Mister sandman 2
|
42
|
Ninja 1
|
43
|
Ninja 2
|
44
|
Ninja 3
|
45
|
Mister sandman 3
|
46
| Rifleman 5 |
47
|
Agility +1
|
48
|
Agility +1
|
49
|
Agility +1
|
50
|
Concentrated fire 3
|
The start of this group of 10 and to prepare you for the end
game sees us maxing out our Sneak damage over the five levels. If you wish you
could take all the armorers during this time (instead of Agility) to get access
to ballistic weave V from the Railroad quests. It could help boost your armor
to 220 points of each and allow you to get around wearing no armor if you wanted.
I typically still wear armor and have the ballistic weave clothing and hat. So,
that while out of the power armor I am over 300 damage protection making me
pretty hardy.
The thing to remember is that there is no level limit in the
game. You can theoretically do enough quests and building to get your character
to have all the perks and a 10 in every attribute if you so wish. I have a
character that is almost level 72 now, and it is still just as fun to play as
it was at 50. I am through the game of course, but I still have lots of things
to explore and side quests I missed.
As always, if you have any questions feel free to ask in the
comment section.
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