Saturday, June 4, 2016

Specs Rifleman Build part 2, levels 21 thru 50

Specs Rifleman Build part 2, levels 21 thru 50

These ten levels will see our character gain a bit of flexibility in maintaining settlements. The idea is to create one settlement with lots of industrial water purifiers, an eight population so that six can man the stores and have the two supply lines connected to one of your farms and another connected to your main settlement. You will want at least seven industrial purifiers, and you should be able to make roughly 2000 caps every 30 minutes you play.  Scrapper 1 and two will just help you with gaining scrap from your guns and armor. Having this perk will mean that you will not need to pick up as much stuff and help get your through more than one building or two before you head back to dump. Also in your other settlements, you will want four scavenger stations, three people farming and one of the individuals with a supply line to your main settlement.

Level
Perk purchase
21
Cap collector 1
22
Local leader 2
23
Scrapper
24
Scrapper 2
25
Night vision 2
26
Concentrated fire 2
27
Sniper3
28
Penetrator 2
29
Gun nut 3
30
Scrounger 3













Level
Perk purchase
31
Rifleman 4
32
medic
33
Medic 2
34
Demo expert
35
Demo expert 2
36
Agility +1
37
Agility +1
38
Agility +1
39
Gun nut 4
40
Mister sandman

These ten levels round out your character a bit more for end game play. With two levels of Demo Expert, your grenades will gain an arc that will help you place them better, and they get a better damage boost.  Rifleman 4 is just to increase damage, and Medic one and two will help you with making your stim packs and rad away cure more damage. Eventually, we will have 10 Agility to help with Action Points, and Gun nut 4 is there to get a silencer on your Last Minute, as well as the best receivers, grips, magazines in the game. We will finish off the ten levels by getting into our sneak damage boosters.

Level
Perk purchase
41
Mister sandman 2
42
Ninja 1
43
Ninja 2
44
Ninja 3
45
Mister sandman 3
46
Rifleman 5
47
Agility +1
48
Agility +1
49
Agility +1
50
Concentrated fire 3

The start of this group of 10 and to prepare you for the end game sees us maxing out our Sneak damage over the five levels. If you wish you could take all the armorers during this time (instead of Agility) to get access to ballistic weave V from the Railroad quests. It could help boost your armor to 220 points of each and allow you to get around wearing no armor if you wanted. I typically still wear armor and have the ballistic weave clothing and hat. So, that while out of the power armor I am over 300 damage protection making me pretty hardy.

The thing to remember is that there is no level limit in the game. You can theoretically do enough quests and building to get your character to have all the perks and a 10 in every attribute if you so wish. I have a character that is almost level 72 now, and it is still just as fun to play as it was at 50. I am through the game of course, but I still have lots of things to explore and side quests I missed.

As always, if you have any questions feel free to ask in the comment section.

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