First - It is going to be 30 million points for me to get this hull. As I did not take the special or weapon, last raid and I were told that we had to make at least the weapon this raid to get the hull. So, I am looking at 45 million total points for this raid to get my wish list. It might be possible, I did get 30 million last raid, and I had to stop due to the shake of the mega causing medical issues with headaches and nausea.
So, if I do happen to get 45 million this raid (they removed half the mega from the A set, so might be good to go for an extra 15 million) then I plan to get the tokens, hull, weapon, and special, and I will be going with the next build.
Now I am sure you are saying why? Well, it is quite simple, build time for one. It is eight days 11 hours without the officer. In my shipyard, I can build this in 7 days 2 hours. This build time is unheard of in today's hyper-extended build times for any fleet. Even my Rhino builds were 12 days long, and love for that hull is still pretty high today.
Second, while the new mortar does not have the damage of the Judgment, or the armor of the Pando, the time to put it on is close to 6 hours less compared to judgment per mortar. It is 2 hours less than Pando. Pando has less range, though, by 4, Pando also is less damage by 2K (the mortar in my shipyard is around 4500), and the Judgment is more than 1600 damage.
Beyond the time to place the new mortars, the range is identical with Judgment, and it has a secondary damage concussive. Narrowing, the gap between damage by 588.
For specials it should not be any secret, I love splash :) It has atrocious stats for evading and resistance is set to -100% no matter what I use. So, that frees up two slots that typically are used for those specials. This means more splash! You could use the incendiary shells for the extra fire fields, splash a little less, though.
Many will look at that 15,000 penetrative deflection and maybe choose not to take this hull. I think that kind of piss poor analyst. Why? Well, I use citadels right now with my revenge, this is a natural companion to the revenge hull. Where the revenge is weak, this is strong and vice versa. If you drive well, you should be able to keep this thing away from Executioners/Dead eye exec and epic.
The one glaring weakness is ballistic, though, man this thing will probably get tore up with any ballista/Jav/harpoon, and arbs on your defense fleet.
This is first blush looking at the new prizes and working through some ideas for builds. Hope you find it helpful and as always you can comment in the comment section if you have questions, concerns, or input I missed.
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